//==================================================
// Whisky's Colt Python
//==================================================
class ColtW extends SRKFWeapon;
simulated event WeaponTick(float dt)
{
	local KFPlayerReplicationInfo KFPRI;
	KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
	if(KFPRI.ClientVeteranSkillLevel<13 && !KFPRI.bAdmin)
	{
		Destroy();
	}
	Super.Weapontick(dt);
}

defaultproperties
{
     FirstPersonFlashlightOffset=(X=-20.000000,Y=-22.000000,Z=8.000000)
     MagCapacity=6
     ReloadRate=7.000000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload"
     HudImage=Texture'wcolt_t.WColt_Unselected'
     SelectedHudImage=Texture'wcolt_t.WColt'
     Weight=3.000000
     bHasAimingMode=True
     IdleAimAnim="IronIdle"
     StandardDisplayFOV=70.000000
     bModeZeroCanDryFire=True
     SleeveNum=0
     TraderInfoTexture=Texture'wcolt_t.Trader_WColt'
     ZoomedDisplayFOV=65.000000
     FireModeClass(0)=Class'PerksSimHostOrg.ColtWFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectSound=Sound'KF_9MMSnd.9mm_Select'
     AIRating=0.250000
     CurrentRating=0.250000
     bShowChargingBar=True
     Description="A Colt Python .375"
     DisplayFOV=70.000000
     Priority=5
     InventoryGroup=2
     GroupOffset=1
     PickupClass=Class'PerksSimHostOrg.ColtWPickup'
     PlayerViewOffset=(X=20.000000,Y=25.000000,Z=-10.000000)
     BobDamping=6.000000
     AttachmentClass=Class'PerksSimHostOrg.ColtWAttachment'
     IconCoords=(X1=434,Y1=253,X2=506,Y2=292)
     ItemName="Colt Python"
     Mesh=SkeletalMesh'wcolt_a.colt_weapon'
     Skins(1)=Texture'wcolt_t.ColtV2_T'
}
